Rachel is an art, media, and technology educator, and is currently faculty in the Creative Technology program at Virginia Tech's School of Visual Arts.

Rachel's areas of expertise comprise a diverse range of digital media formats, spanning video art, sound art, new media, filmmaking, animation, installation, acoustic ecology, interactivity, virtual reality, physical computing, robotics, kinetic sculpture, transmission technology, performance, the hacking of electronic devices, and foundational coding+scripting for art, media, and security. She especially enjoys leading open workshops on creative technology, internet freedom, and the intersections of ecology and technology. As an activist, she is focused on working with rural and indigenous communities, questioning mediation + representation, and human rights.